Wicca is the best-known amopng many Neo-Pagan and Heathen faiths. Though armed monotheism conquered European Paganism by the early Middle Ages, the ancient perspectives were rearticulated in the 18th and 19th century, and today's Wicca was developed by Gerald Gardner in the late 1940s. Wicca's a Nature-based religion; individually or in small groups called covens, we celebrate the changing seasons and work magic according to the rule of "harm none." We recognize a Goddess and a God as complementary forces dancing the spiral dance of life, death, and rebirth. Adventure is an ancient human tradition, known and defined by innovation and synthesis. It challenges strictly regulated experience and "establishment" interpretations; it is the nature of Adventure to set out from doctrine, convention, and ease and make camp in the Woods beyond. Adventure Wicca is a denomination distilled from earlier Wiccan Traditions and from Western culture's experience over the last thousand years or so. Much of its imagery and symbolism is derived from Western Europe's and Britain's medieval centuries and myths. Founded by O'Gaea and Canyondancer in 1989, Adventure Wicca's pillars are a brave heart, a hospitable camp, and the urge -- no, the calling -- to see what's beyond the next bend. Our explorations are of inner landscapes as well as of the urban and rural environments where we live. With the aim of living mythically, Gardner's Order of Circle, and a love of camping in common, Adventure covens may use different liturgies and may work magic differently -- but this is as it should be, for we must all have our own tales to tell when we gather at the Feasts.